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Jin the twisted adventure of Alice's nightmare in wonderland
Alice’s Nightmare in Wonderland is a curious sort of a book. In fact, it is a portal to another world, the dreamworld of Wonderland. As well as the book itself, you will need two dice (or a standard pack of playing cards), a pencil and an eraser. Using these tools, and a simple set of game rules contained within the book, you will guide the eponymous heroine of Lewis Carroll’s Alice’s Adventure in Wonderland on a new and perilous quest as she finds herself called upon to save the world of playing cards and talking animals from the increasingly deranged Queen of Hearts.
About the Author
JONATHAN GREEN is a writer of speculative fiction, with more than fifty books to his name. Well known for his contributions to the Fighting Fantasy range of adventure gamebooks, he has also written fiction for such diverse properties as Doctor Who, Star Wars: The Clone Wars, Warhammer, Warhammer 40,000, Sonic the Hedgehog, Teenage Mutant Ninja Turtles, Moshi Monsters and Judge Dredd.
He is the creator of the Pax Britannia series for Abaddon Books and has written eight novels set within this steampunk universe, featuring the debonair dandy adventurer Ulysses Quicksilver. He is also the author of the critically-acclaimed YOU ARE THE HERO – A History of Fighting Fantasy Gamebooks, and 2015 sees the release of SHARKPUNK, an anthology of shark-themed stories that he has compiled and edited.
But be warned -- whether Alice succeeds in her quest or meets a dire end as the nightmare escalates will be down to the choices you as the reader will make as you, along with Alice, go back down the rabbit-hole!
Using a 'choose your own adventure' storytelling style, "Alice's Nightmare In Wonderland" can be read over and over again with great and cliff-hanger style enjoyment by fantasy enthusiasts of all ages. While very highly recommended for community library Dark Fantasy collections...
— Midwest Book Review